Abyssal Grand Guardian
BossPhysical어비셜 그랜드 가디언 · Lv. 129 · Melee
Summary
Abyssal Grand Guardian (Korean: 어비셜 그랜드 가디언) is a Boss creature of the Guardian species found in unmapped zones across Neutral territory. Encountered at Lv. 129, it engages travelers who enter its habitat.
Combat Mechanics & AI Tactics: Abyssal Grand Guardian uses a Melee profile with Physical damage. Notable abilities include Active 10 (170% ATK), Combo 01 (80% ATK), and Active 03 (25% ATK).
Combat Skills & AI Tactics Guide
8 abilities| HP Timing | Skill & Multiplier | Targeting & Area AoE | Element & Cast | Combat Action Guide |
|---|---|---|---|---|
| HP: 100% → 0% | Combo 01 80% ATK | 10.0m × 15.0m Line Up to 50 targets | Physical Melee · 20m 5.0s CD 1.0s channeling | Combo 01 fires a line attack dealing 80% ATK Physical damage to up to 50 targets (10.0m × 15.0m Line). Channeling 1.0s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 01 | Single Strike | Physical Melee · 20m 12.0s CD 0.5s channeling | Active 01 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 0.5s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 03 25% ATK | Radius 10.0m Circle Up to 50 targets | Force Melee · 20m 20.0s CD 4.1s channeling | Active 03 releases a radial AoE dealing 25% ATK Force damage to up to 50 targets (Radius 10.0m Circle). Applies Stun, EMP. Channeling 4.1s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 04 | Single Strike | Physical Melee · 20m 30.0s CD 1.5s channeling | Active 04 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 1.5s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 08 | Single Strike | Physical Melee · 60m 20.0s CD 0.8s channeling | Active 08 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 0.8s. Phase: Sustained (100% - 0% HP). |
| HP: 80% → 0% | Active 10 170% ATK | Radius 8.0m Circle Up to 50 targets | Physical Melee · 20m 35.0s CD 2.1s channeling | Active 10 releases a radial AoE dealing 170% ATK Physical damage to up to 50 targets (Radius 8.0m Circle). Applies DEF Down. Channeling 2.1s. Phase: Opener (Combat Start). |
| HP: 80% → 0% | Active 06 | Single Strike | Force Melee · 25m 25.0s CD 2.0s channeling | Active 06 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 2.0s. Phase: Threshold (≤ 80% HP). |
| HP: 60% → 0% | Active 11 | Single Strike | Physical Melee · 20m 50.0s CD 3.1s channeling | Active 11 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 3.1s. Phase: Threshold (≤ 60% HP). |
Field boss rewards
Rewards from field boss clear pools.