Rusty Junk Worm
World BossForce러스티 정크웜 · Lv. 125 · Melee
Summary
Rusty Junk Worm (Korean: 러스티 정크웜) is a World Boss creature of the Worm species found in unmapped zones across Neutral territory. Encountered at Lv. 125, it engages travelers who enter its habitat.
Combat Mechanics & AI Tactics: Rusty Junk Worm uses a Melee profile with Force damage. Notable abilities include Active 01 (180% ATK), Active 05 (175% ATK), and Active 02 (155% ATK).
Combat Skills & AI Tactics Guide
11 abilities| HP Timing | Skill & Multiplier | Targeting & Area AoE | Element & Cast | Combat Action Guide |
|---|---|---|---|---|
| HP: 100% → 0% | Combo 01 140% ATK | 16.0m × 42.0m Line Up to 50 targets | Physical Melee · 60m 3.0s CD 2.6s channeling | Combo 01 fires a line attack dealing 140% ATK Physical damage to up to 50 targets (16.0m × 42.0m Line). Channeling 2.6s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Combo 02 | Single Strike | Physical Melee · 60m 25.0s CD 1.0s channeling | Combo 02 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 1.0s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 02 155% ATK | 14.0m × 25.0m Line Up to 50 targets | Physical Melee · 30m 25.0s CD 1.0s channeling | Active 02 fires a line attack dealing 155% ATK Physical damage to up to 50 targets (14.0m × 25.0m Line). Applies Stun. Channeling 1.0s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 03 150% ATK | 200° Cone (38.0m) Up to 50 targets | Physical Melee · 40m 10.0s CD 1.7s channeling | Active 03 sweeps a frontal cone dealing 150% ATK Physical damage to up to 50 targets (200° Cone (38.0m)). Applies Knockback. Channeling 1.7s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 05 175% ATK | Radius 6.0m Circle Up to 50 targets | Physical Melee · 20m 10.0s CD 2.0s channeling | Active 05 releases a radial AoE dealing 175% ATK Physical damage to up to 50 targets (Radius 6.0m Circle). Applies Airborne. Channeling 2.0s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Active 07 150% ATK | Radius 5.0m Circle Up to 50 targets | Physical Melee · 50m 15.0s CD 1.0s channeling | Active 07 releases a radial AoE dealing 150% ATK Physical damage to up to 50 targets (Radius 5.0m Circle). Channeling 1.0s. Phase: Sustained (100% - 0% HP). |
| HP: 100% → 0% | Combo 00 | Single Strike | Physical Melee · 100m Instant | Combo 00 strikes dealing no direct damage (utility) to a single target (Single Strike). Basic rotation attack (Instant cooldown). |
| HP: 70% → 0% | Active 01 180% ATK | Radius 3.0m Circle Up to 5 targets | Physical Melee · 40m 15.0s CD 4.0s channeling | Active 01 releases a radial AoE dealing 180% ATK Physical damage hitting up to 5 targets (Radius 3.0m Circle). Applies DEF Down. Channeling 4.0s. Phase: Threshold (≤ 70% HP). |
| HP: 50% → 0% | Active 04 50% ATK | Radius 40.0m Circle Up to 50 targets | Force Melee · 60m 30.0s CD 2.6s channeling | Active 04 releases a radial AoE dealing 50% ATK Force damage to up to 50 targets (Radius 40.0m Circle). Applies Stun, EMP. Channeling 2.6s. Phase: Opener (Combat Start). |
| HP: 50% → 0% | Active 06 | Single Strike | Physical Melee · 60m 35.0s CD 1.0s channeling | Active 06 strikes dealing no direct damage (utility) to a single target (Single Strike). Channeling 1.0s. Used in the enrage / forced HP phase. |
| HP: 30% → 0% | Active 04 50% ATK | Radius 40.0m Circle Up to 50 targets | Force Melee · 60m 30.0s CD 2.6s channeling | Active 04 releases a radial AoE dealing 50% ATK Force damage to up to 50 targets (Radius 40.0m Circle). Applies Stun, EMP. Channeling 2.6s. Phase: Threshold (≤ 30% HP). |
Drop loots