Instant Judgment: Execution
Delivers a thrust to the enemy in the front to disrupt their balance, then spins around to deal damage to nearby enemies and decrease their Movement Speed. Recovers HP proportional to the damage dealt with the spin attack.
Basic Stats
- FP Cost
- 380
- Cooldown
- 42sec
- Cast Time
- 0.3sec
- Damage Rate
- 226%
- Second Damage
- 226%
- Number of Targets
- 2
Skill Enhancer
+0
Damage Rate
226%
Second Damage
226%
Effects at +0
Knockback
Duration1sec
Movement Speed
-30%Duration5sec
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 226% | 338% | +112% |
| Second Damage | 226% | 338% | +112% |
Arbiter Skill
Deadly Force BladeFinishingActiveForce Blade MasteryConstant [I]PassiveProtector's BoonEnhanced Skills [I]BuffSword of ConvictionCombat Skills [I]ActiveSharp SupportConstant [II]PassiveEnduranceEnhanced Skills [II]BuffFlash SlashCombat Skills [II]ActivePiercing ImpactConstant [IV]PassiveOverdrive SupportConstant [III]PassiveBlessing of the KnifeEnhanced Skills [III]BuffExecutor's LawCombat Skills [V]ActiveHoly ZoneCombat Skills [IV]ActiveSpace SlashCombat Skills [III]ActiveRazor Edge BurstWeapon SkinsActiveSteel MeshConstant [VIII]PassiveBlade ImpactConstant [VII]PassiveBattle ProtectionConstant [VI]PassiveHunting Point SearchConstant [V]PassiveApostle of the ApocalypseConditional [I]PassivePrecision DrawEnhanced Skills [V]BuffOvercomeEnhanced Skills [IV]BuffPiercing LightCombat Skills [IX]ActiveBlade of RestCombat Skills [VIII]ActiveStigma of CondemnationCombat Skills [VII]ActiveInstant JudgmentCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive