Blade of Rest: Momentum
Soars into the air, swinging the sword to deal damage to nearby enemies while making the user immune to debuffs. Also increases Extra Stagger Hit Rate and Force ATK.
Basic Stats
- FP Cost
- 460
- Cooldown
- 50sec
- Cast Time
- Instant
- Damage Rate
- 226%
- Second Damage
- 226%
- Number of Targets
- 2
Skill Enhancer
+0
Damage Rate
226%
Second Damage
226%
Effects at +0
All Debuff Immunity
Duration8sec
Extra Stagger Hit Rate
+50%Duration15sec
Force ATK
+90Duration15sec
PVE Damage Boost
+50%Duration15sec
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 226% | 338% | +112% |
| Second Damage | 226% | 338% | +112% |
Arbiter Skill
Deadly Force BladeFinishingActiveForce Blade MasteryConstant [I]PassiveProtector's BoonEnhanced Skills [I]BuffSword of ConvictionCombat Skills [I]ActiveSharp SupportConstant [II]PassiveEnduranceEnhanced Skills [II]BuffFlash SlashCombat Skills [II]ActivePiercing ImpactConstant [IV]PassiveOverdrive SupportConstant [III]PassiveBlessing of the KnifeEnhanced Skills [III]BuffExecutor's LawCombat Skills [V]ActiveHoly ZoneCombat Skills [IV]ActiveSpace SlashCombat Skills [III]ActiveRazor Edge BurstWeapon SkinsActiveSteel MeshConstant [VIII]PassiveBlade ImpactConstant [VII]PassiveBattle ProtectionConstant [VI]PassiveHunting Point SearchConstant [V]PassiveApostle of the ApocalypseConditional [I]PassivePrecision DrawEnhanced Skills [V]BuffOvercomeEnhanced Skills [IV]BuffPiercing LightCombat Skills [IX]ActiveBlade of RestCombat Skills [VIII]ActiveStigma of CondemnationCombat Skills [VII]ActiveInstant JudgmentCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive