Impact: Bloodsucking
Charges at the target and unleashes a mighty swing with the axe to deal damage. Precise control increases the ACC of the strike to absorb the target's energy, recovering HP proportional to the damage dealt and removing the target's Barrier.
Basic Stats
- FP Cost
- 9
- Cooldown
- 7sec
- Cast Time
- Instant
- Damage Rate
- 130%
- Number of Targets
- 2
Skill Enhancer
+0
Damage Rate
130%
Effects at +0
Physical ACC
+40Duration1sec
Barrier Removal
Duration0sec
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 130% | 194% | +64% |
Dreadnought Skill
Deadly AxeFinishingActiveAxe MasteryConstant [I]PassivePerseveranceEnhanced Skills [I]BuffFull SwingCombat Skills [I]ActiveLife SupportConstant [II]PassiveIndomitableEnhanced Skills [II]BuffImpactCombat Skills [II]ActiveResistance ArmorConstant [IV]PassiveCombat GuideConstant [III]PassiveMassive AttackEnhanced Skills [III]BuffMega ShieldCombat Skills [V]ActiveDouble CrashCombat Skills [IV]ActiveMagnetic AxeCombat Skills [III]ActiveAxe BurstWeapon SkinsActiveDeflection MatrixConstant [VIII]PassiveTitan AuraConstant [VII]PassiveBattle GuidanceConstant [VI]PassiveHunting SupportConstant [V]PassiveCapacity EngineConditional [I]PassiveSingular FocusEnhanced Skills [V]BuffPower StrikeEnhanced Skills [IV]BuffPower BreakCombat Skills [IX]ActiveDeep InjuryCombat Skills [VIII]ActivePressureCombat Skills [VII]ActiveLimit OverrideCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive