Limit Override: Howler
Lifts the limit on the biosuit's combat functions and discharges energy to deal damage to nearby enemies. Removes all debuffs from the user and increases Physical ATK, Movement Speed, and DEF Pierce for a set duration.
Basic Stats
- FP Cost
- 500
- Cooldown
- 60sec
- Cast Time
- 0.3sec
- Damage Rate
- 335%
- Number of Targets
- 2
Skill Enhancer
+0
Physical ATK
+64
Damage Rate
335%
Effects at +0
Howler
Duration18sec
Physical ATK
+64Duration18sec
Movement Speed
+18%Duration18sec
DEF Pierce
+84Duration18sec
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 335% | 495% | +160% |
| Physical ATK | +64 | +96 | +32 |
Dreadnought Skill
Deadly AxeFinishingActiveAxe MasteryConstant [I]PassivePerseveranceEnhanced Skills [I]BuffFull SwingCombat Skills [I]ActiveLife SupportConstant [II]PassiveIndomitableEnhanced Skills [II]BuffImpactCombat Skills [II]ActiveResistance ArmorConstant [IV]PassiveCombat GuideConstant [III]PassiveMassive AttackEnhanced Skills [III]BuffMega ShieldCombat Skills [V]ActiveDouble CrashCombat Skills [IV]ActiveMagnetic AxeCombat Skills [III]ActiveAxe BurstWeapon SkinsActiveDeflection MatrixConstant [VIII]PassiveTitan AuraConstant [VII]PassiveBattle GuidanceConstant [VI]PassiveHunting SupportConstant [V]PassiveCapacity EngineConditional [I]PassiveSingular FocusEnhanced Skills [V]BuffPower StrikeEnhanced Skills [IV]BuffPower BreakCombat Skills [IX]ActiveDeep InjuryCombat Skills [VIII]ActivePressureCombat Skills [VII]ActiveLimit OverrideCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive