Guard Tower: Rise
Deploys a TYPE-F guard tower. The summoned guard tower taunts the targeted Normal monster every 15 sec, removes Stun, and has a set chance to remove Freeze from party members within range every second.
Basic Stats
- FP Cost
- 185
- Cooldown
- 54sec
- Cast Time
- Instant
- Damage Rate
- 73%
- Number of Targets
- 1
Skill Enhancer
+0
Damage Rate
73%
Effects at +0
Taunt
Duration10sec
Stun Removal
Duration0sec
Stun Removal
Duration0sec
Apply60%
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 73% | 108% | +35% |
Technician Skill
Force Gun MasteryConstant [I]PassiveHP BoostEnhanced Skills [I]BuffEnhanced ShotCombat Skills [I]ActiveDynamic ArmorConstant [II]PassiveMind RecoveryEnhanced Skills [II]BuffBattle DroneCombat Skills [II]ActiveMind SupportConstant [IV]PassiveArmor MasteryConstant [III]PassiveEnhanced AttributesEnhanced Skills [III]BuffCombat StimulantCombat Skills [V]ActiveGuard TowerCombat Skills [IV]ActiveSupport DroneCombat Skills [III]ActiveForce Gun BurstWeapon SkinsActiveAnti-Slash CoatingConstant [VIII]PassiveWeakness FinderConstant [VII]PassiveBattle SupportConstant [VI]PassiveHunting Target RailConstant [V]PassiveDefensive ProtocolConditional [I]PassivePrecision ShotEnhanced Skills [V]BuffHeart ConditionEnhanced Skills [IV]BuffTactical FireCombat Skills [IX]ActiveSatellite CannonCombat Skills [VIII]ActiveDrone AssaultCombat Skills [VII]ActiveLink BulletCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive