Link Bullet: Nano Spike
The Force Gun forges an energy link between the target and the user, unleashing an attack that deals damage to the target and restores the user's HP. Injects nanomachine spikes into the enemy, decreasing the Health Injector Recovery and Weapon ATK of affected targets.
Basic Stats
- FP Cost
- 580
- Cooldown
- 50sec
- Cast Time
- 0.4sec
- Damage Rate
- 333%
- Number of Targets
- 2
Skill Enhancer
+0
HP Recovery
2,750
Damage Rate
333%
Effects at +0
HP Inj. Recov
-750Duration12sec
Weapon ATK
-70Duration12sec
HP Recovery
Duration0sec
Enhance Cost
Select +1 or higher to view enhance cost
Enhancer Difference
+0 vs +12 (showing max while enhancer is at +0)
| Stat | +0 | +12 | Change |
|---|---|---|---|
| Damage Rate | 333% | 493% | +160% |
| HP Recovery | 2750 | 5390 | +2640 |
Technician Skill
Force Gun MasteryConstant [I]PassiveHP BoostEnhanced Skills [I]BuffEnhanced ShotCombat Skills [I]ActiveDynamic ArmorConstant [II]PassiveMind RecoveryEnhanced Skills [II]BuffBattle DroneCombat Skills [II]ActiveMind SupportConstant [IV]PassiveArmor MasteryConstant [III]PassiveEnhanced AttributesEnhanced Skills [III]BuffCombat StimulantCombat Skills [V]ActiveGuard TowerCombat Skills [IV]ActiveSupport DroneCombat Skills [III]ActiveForce Gun BurstWeapon SkinsActiveAnti-Slash CoatingConstant [VIII]PassiveWeakness FinderConstant [VII]PassiveBattle SupportConstant [VI]PassiveHunting Target RailConstant [V]PassiveDefensive ProtocolConditional [I]PassivePrecision ShotEnhanced Skills [V]BuffHeart ConditionEnhanced Skills [IV]BuffTactical FireCombat Skills [IX]ActiveSatellite CannonCombat Skills [VIII]ActiveDrone AssaultCombat Skills [VII]ActiveLink BulletCombat Skills [VI]Active
Shared Skill
Mental DisciplineConstant [Shared]PassiveHP ReinforcementConstant [Shared]PassiveDefense ReinforcementConstant [Shared]PassiveWeapon ReinforcementConstant [Shared]PassiveAttack ReinforcementConstant [Shared]PassiveOptimizationConstant [Shared]PassiveBlocking ReinforcementConstant [Shared]PassiveBody ReinforcementConstant [Shared]PassiveACC ReinforcementConstant [Shared]PassiveSkill ReinforcementConstant [Shared]PassiveSelf-SustainedConstant [Shared]PassiveMotion PerceptionConstant [Shared]PassiveWeapon MasterConstant [Shared]PassiveClear MindConstant [Shared]PassivePain AdaptationConstant [Shared]PassiveRecovery KitConstant [Shared]PassiveAttack MasterConstant [Shared]PassiveSpot WeaknessConstant [Shared]PassiveCode PurificationConditional [Shared]PassivePrelude of CounterattackConditional [Shared]PassiveBlood RageConditional [Shared]PassiveMental AwakeningConstant [Shared]PassiveMetabolic SurgeConstant [Shared]PassiveAntimatter FieldConstant [Shared]PassiveDirect ConfrontationConstant [Shared]PassiveTrinityConstant [Shared]PassiveTechnique MasterConstant [Shared]PassiveStrong BodyConstant [Shared]PassiveUnassailableConstant [Shared]PassiveDeadly AttackConstant [Shared]PassiveHunting MasterConstant [Shared]Passive